Simply change the option "Cheat & Sandbox icons" from "DEFAULT" to "PITR". In HUD options, icons of the cheat and spawn menu can be changed to the temporary ones used by developers during testing.It enables the same Crash Bandicoot-esque playstyle as in said level, though unlike in 4-S, the third person camera is not locked in place and can still be moved. Unlike Disable Enemy Spawns, this does not affect any in-game events. They still drop blood as usual, and they can be killed by being dropped into instakill areas, like grinders or bottomless pits. Among other things, it prevents Arena doors from locking, and bosses that drop items will instead have the item sitting in the middle of the arena. Prevents enemies from spawning affects every enemy in the game, to the point of changing certain events. Streetcleaners will still attempts to dodge projectiles. Prevents enemies from seeing or attacking V1. Currently, this only affects the Dual Wield power-up. Makes any timer-based power-ups last forever. It also removes the "swapping penalty" for the Alternate Revolver. Removes the cooldown time on various attacks currently this affects the Piercer Revolver Beam, Marksman Revolver Coins, Attractor Nailgun Nails and Magnets, Overheat Nailgun Heatsinks, all Railcannon Charges, Freezeframe power, and all Rocket Launchers' Rocket Surf duration.
Self-explanatory allows V1 to Wall Jump infinitely. Like Noclip, but V1 still retains collision. Hold space to go up, and control to go down. Allows V1 to fly without collision, passing through all physical barriers and objects. Removes all shadows from the level every surface is cast in direct light, making the level much brighter.
Displays a menu containing all of the current mission's Checkpoints selecting any of them will instantly teleport V1 to it. The Spawner Arm can be removed from V1's loadout by pressing the button again. Alongside these, you're given a couple tools to move objects around, delete objects, and create blocks of any size. Sandbox Mode adds onto this list with a number of props, such as jump pads, Hookpoints, and explosive barrels. Once something has been selected, left-clicking will spawn the entity at that location. Right-clicking will open a menu featuring many different enemies, as well as both colored Skulls, Soap, torches, and both the Blood Orb and Dual Wield pickups. It is simply a black and white outstretched, open palm hand. Gives V1 a new weapon, the Spawner Arm, which currently appears in the same slot as the Rocket Launcher (disambiguation). If disabled, props you spawn from then on become static, and thus unable to be moved. Props you spawn from the Sandbox category are dynamic, meaning they can be knocked around by yourself, enemies, other objects, or gravity itself. Objects you spawn are locked to an invisible grid. Only necessary if you decide to spawn static objects into the world, thus altering its shape. Opens a menu that allows you to look through all your past saves, allowing you to overwrite, reload, or delete any of them, as well as make new saves with custom names.ĭeletes all entities currently spawned into the world. Saves all of the entities currently spawned into the sandbox world, in their current position. These cheats are exclusive to the Sandbox map. Helpful to avoid having to constantly re-enter the code. Keeps Cheats enabled until toggled back off, even after closing the game. Once cheats are enabled, the Cheat Menu will appear in the top-right as the previous message stated, it can be toggled using ~ or home however, the message above it, " CHEATS ENABLED :^)" will always remain visible.Ĭheats META Keep Cheats Enabled Press ~ or home after enabling cheats to toggle the menu To access the Cheats Menu, the sequence "↑ ↑ ↓ ↓ ← → ← → B A" must be input while in a level, making the following message appear:Įnabling cheats means you will not gain a rank upon completion of a level and a Cyber Grind high score will not be saved.